G.P.S. is a short suspense thriller from Oasis Productions.


Although Grace dearly loves her husband, Peter, and wants to build a life with him on their Napa vineyard estate, she begins to suspect that he is hiding something from her. Peter works hard and spends long days at the office and meanwhile Grace tries to live up to the loyal housewife image that Peter has laid out for her. Unfortunately, through the mistakes of the previous men in her life, her first intention is to distrust her husband and assume the worst. She needs to know the truth about where he spends his days and there's only one way to know for sure... Grace plants a G.P.S. device in her husband's car and begins to track his every move. As she learns more about Peter's whereabouts, her emotions are stretched to the limits. She becomes a ticking time-bomb, ready to explode. Without the support of even her best of friends, she carries out her plan to catch her husband red-handed. In Grace's mind, there's no arguing with technology, and her husband, Peter, will have to pay the price for his neglectful actions. Is this measured precaution on Grace's part, or just plain obsession?


I love technology. But I am also terrified of it. While I am happy to brag that I wrote the first draft of G.P.S. on my phone, I also worry about the image of people staring at their digital gadgets so much that they lose touch with the world around them. In this day and age where technology is more intertwined with our everyday lives than ever before, I feel it is IMPERATIVE to take a step back once in a while and be sure it does not consume us. G.P.S. tells the story of one who lets her emotional obsessions and reliance on contemporary devices spiral into paranoia.


Oasis was the name of the movie production brand that the director and his high school friends maintained in the late 90s. Originally fouonded (typo intended) by Jake Rodkin and Ritz Campbell as a video game parody production operation, Oasis Productions was producing an assembly line of digital video shorts on the internet long before anyone ever heard of Final Cut Pro, iMovie, DSLRs, YouTube, Vimeo, or any of the tools that the average person has access to today. Now, Jake is busy as a video game designer at Telltale Games creating such hits as THE WALKING DEAD: THE GAME and TALES OF MONKEY ISLAND, Ritz maintains an exciting career working for GOOGLE, while Billy is working his hardest, with Jake’s blessing, to maintain Oasis as a strong film production operation.